Mark Zuckerberg shows prototype glasses for virtual reality: “They will create fantastic experiences” | Technology

Mark Zuckerbergpresident of Meta, released on Monday (20) four prototypes of virtual and augmented reality glasses. According to him, the goal is to make the metaverse as realistic as the physical world.

“Screens that match the full capacity of human vision are going to create fantastic experiences. The first is a realistic sense of presence, of being with someone or somewhere as if you were physically there,” Zuckerberg said.

The executive said that this type of device will create a new generation of visual experiences and become part of everyday life. However, he explains that challenges such as improving the resolution, focus and colors that appear on the devices are still needed.

“We’re going to have to put all this technology into devices that are lighter and thinner than anything out there. We have the best teams in the world working on all of these issues,” he posted on his Facebook page. Facebook.

The four prototypes presented by Mark are:

  • Caramel: displays images with a resolution close to that of a retinal screen and allows to read texts in small characters;
  • Half-Dome: it has dynamic focus, i.e. it can highlight both near objects in the image and those far away;
  • Star Bust: according Metais one of the first virtual reality devices with HDR (High Dynamic Range), technology that offers more vivid colors;
  • Holocake 2: It is the lightest and thinnest virtual reality device ever produced by the company, and it works in connection with the computer.

Butterscotch Prototype — Photo: Disclosure/Meta

For Zuckerberg, despite the progress made by virtual reality devices, there is still a long way to go in the development of screens and graphic elements to achieve visual realism.

“The reason for this is that the human visual system is deeply integrated. It is not enough to see a realistic image. To achieve the feeling of immersion, other visual information is also required. And it is much more complex than simply display a realistic image.” on a computer screen or television.

Starbust prototype — Photo: Disclosure/Meta

He also pointed out that the devices should follow movements realistically. “So when we turn our heads, we’ll feel like we’re in the right position in the immersive world,” he said.

According to the executive, these improvements will depend on a new graphics channel that does not consume a lot of battery, nor does it cause too much heat to annoy the user.

A Meta he asks for approval in what he calls the “Turing visual test”. The term refers to the test created in 1950 by mathematician Alan Turing to assess whether a computer could be mistaken for a human.

During the visual test, the company intends to assess whether what is shown on the virtual reality device can pass for real-world images.

“It’s a completely subjective test, because what’s important is human perception of what’s seen, human experience, rather than technical measurements,” says Michael Abrash, chief scientist at the reality lab. virtual to Meta.

Meta’s Holocake 2 prototype — Photo: Disclosure/Meta

According to him, no technology existing today can pass the Turing visual test.

“While virtual reality already creates a strong sense of presence, of being in virtual places in a truly compelling way, it has not yet reached the level of leaving a person in doubt as to whether what ‘she sees is real or virtual,” he said. added.

Hald Dome prototypes — Photo: Disclosure/Meta

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